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Absolver Downfall set & characters

Hello here is my contribution to the amazing Absolver DLC.
This post present most of the gear, weapon, NPC I worked on.
Check out Kévin Roger amazing animation showcase that also shows up some gear and cinematique in situation.
https://www.artstation.com/artwork/RPEvm
Thanks to the all the Team that made this possible.
https://www.artstation.com/artwork/kga86
https://www.artstation.com/shaose
You can also see other Absolver Gear on this profile
https://www.artstation.com/ivanerya

Essence Miner

Essence Miner

Tear Tyran

Tear Tyran

Tear Tyran Sword and Essence Miner War gloves basic and gold version

Tear Tyran Sword and Essence Miner War gloves basic and gold version

Forest Dancer

Forest Dancer

Guide Witness

Guide Witness

Tear Shaman

Tear Shaman

Karshi Nomad, mask modeled by Marianne Drahonet on this one

Karshi Nomad, mask modeled by Marianne Drahonet on this one

Ripa Scout

Ripa Scout

Arcel basically the bad guy

Arcel basically the bad guy

His counterpart Iktar, that just want him to stop breaking up the multiverse

His counterpart Iktar, that just want him to stop breaking up the multiverse

Some war Gloves

Some war Gloves

Ephemeral Weapons you can find when exploring the world

Ephemeral Weapons you can find when exploring the world

Check out Kévin Roger amazing animation showcase that also shows up some gear and cinematique in situation. Link to his portfolio in the description

Absolver Downfall Trailer

Small bonus, some magic mask who recquired some spécific shading.
Here is the Ruiner mask, a tribute to the game edited by Devolver Digital

Small bonus, some magic mask who recquired some spécific shading.
Here is the Ruiner mask, a tribute to the game edited by Devolver Digital

The Ice Mask

The Ice Mask

The cérémonial wooden mask finally removed from the game.
It was a great exercice on creating blendshapes and using wrinkle map on very deformed topologie.
I changed the frequency of animations for the capture

The cérémonial wooden mask finally removed from the game.
It was a great exercice on creating blendshapes and using wrinkle map on very deformed topologie.
I changed the frequency of animations for the capture

Here are the wrinkle map used when playing the animation, sorry for triangulation. 
The first one was not integrated in engine.

Here are the wrinkle map used when playing the animation, sorry for triangulation.
The first one was not integrated in engine.